Sport

In computer science, „sport“ does not have a specific technical definition. However, it can refer to the interaction of computer technology with the field of sports, such as in the development of sports analytics software, simulation games, or fitness tracking applications. It may also encompass the use of artificial intelligence and machine learning to analyze player performance, game strategies, or to enhance fan engagement through interactive applications. In this context, „sport“ becomes a domain where computing techniques are applied to enhance, analyze, or innovate within athletic contexts.